Background
AMC came to us with a concept to market the television adaptation of Neil Gaiman’s Neverwhere. Being fans of his books and the Good Omens television show, we jumped at the chance to market this show’s UK launch.
The Brief
AMC wanted to promote their new show Neverwhere to its core 18-30 demographic during the weeks leading up to its launch in order to monetise the franchise to its fullest in new and innovative ways.
Our Approach
We set about creating a multi-platform campaign to promote the show. Our team was excited to work on such a large project. We set about creating online and offline experiences that were intertwined to capitalise on the marketing opportunity in the real world and online.
We created a Neverwhere website and Social Media accounts, which we managed on behalf of AMC. Our team also set about creating the Neverwhere game that could be played across all platforms and interacted with the real world. The billboard and OOH advertising campaigns had QR codes that could be used to unlock additional features within the game. Users of the game could invite friends and share their scores to increase the game’s reach solely through word of mouth.
Results
86,000 people played the Neverwhere game within its first week of release.
300,000 people followed Neverwhere across Facebook, Twitter and Instagram.
500,000 people saw a Neverwhere advert on one of the aforementioned social media sites.
1,000,000+ people saw a Neverwhere ad through OOH advertising on buses, trains, the London Underground and billboards.
The Work
Take a look at some of the mockups we created as part of our proposal.